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- /* $Id: dlist.c,v 1.12 1997/02/27 19:58:08 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: dlist.c,v $
- * Revision 1.12 1997/02/27 19:58:08 brianp
- * call gl_problem() instead of gl_warning()
- *
- * Revision 1.11 1997/02/09 18:50:18 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.10 1997/01/29 18:51:30 brianp
- * small MEMCPY call change for Acorn compiler, per Graham Jones
- *
- * Revision 1.9 1997/01/09 21:25:28 brianp
- * set reference count to one for texture images in display lists
- *
- * Revision 1.8 1996/12/11 20:19:11 brianp
- * abort display list execution if invalid opcode found
- *
- * Revision 1.7 1996/12/09 21:39:23 brianp
- * compare list to MAX_DISPLAYLISTS in gl_IsList()
- *
- * Revision 1.6 1996/12/04 22:14:27 brianp
- * improved the mesa_print_display_list() debug function
- *
- * Revision 1.5 1996/11/07 04:12:45 brianp
- * texture images are now gl_image structs, not gl_texture_image structs
- *
- * Revision 1.4 1996/10/16 00:59:12 brianp
- * fixed bug in gl_save_Lightfv()
- * execution of OPCODE_EDGE_FLAG used enum value instead of boolean
- *
- * Revision 1.3 1996/09/27 01:26:08 brianp
- * removed unused variables
- *
- * Revision 1.2 1996/09/19 00:54:43 brianp
- * fixed bug in gl_save_Rotatef() when in GL_COMPILE_AND_EXECUTE mode
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "accum.h"
- #include "alpha.h"
- #include "attrib.h"
- #include "bitmap.h"
- #include "blend.h"
- #include "clip.h"
- #include "context.h"
- #include "copypix.h"
- #include "depth.h"
- #include "draw.h"
- #include "drawpix.h"
- #include "enable.h"
- #include "eval.h"
- #include "feedback.h"
- #include "fog.h"
- #include "image.h"
- #include "light.h"
- #include "lines.h"
- #include "dlist.h"
- #include "logic.h"
- #include "macros.h"
- #include "masking.h"
- #include "matrix.h"
- #include "misc.h"
- #include "pixel.h"
- #include "points.h"
- #include "polygon.h"
- #include "scissor.h"
- #include "stencil.h"
- #include "texobj.h"
- #include "teximage.h"
- #include "texture.h"
- #include "types.h"
- #include "vb.h"
- #include "vertex.h"
- #include "winpos.h"
-
-
-
- #if 0
- #define EXEC(FUNC) (*ctx->Exec.FUNC)
- #else
- #define EXEC(FUNC) gl_##FUNC
- #endif
-
-
-
-
- /*
- Functions which aren't compiled but executed immediately:
- glIsList
- glGenLists
- glDeleteLists
- glEndList
- glFeedbackBuffer
- glSelectBuffer
- glRenderMode
- glReadPixels
- glPixelStore
- glFlush
- glFinish
- glIsEnabled
- glGet*
-
- Functions which cause errors if called while compiling a display list:
- glNewList
- */
-
-
-
- /*
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- */
-
-
- /* How many nodes to allocate at a time: */
- #define BLOCK_SIZE 500
-
-
- /*
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- */
- typedef enum {
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BEGIN,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_FUNC,
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_4F,
- OPCODE_COLOR_4UB,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_IMAGE3D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_EDGE_FLAG,
- OPCODE_ENABLE,
- OPCODE_END,
- OPCODE_EVALCOORD1,
- OPCODE_EVALCOORD2,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_EVALPOINT1,
- OPCODE_EVALPOINT2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_INDEX,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATERIAL,
- OPCODE_MATRIX_MODE,
- OPCODE_MULT_MATRIX,
- OPCODE_NORMAL,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINTSIZE,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_READ_BUFFER,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXCOORD,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VERTEX,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* The following two are meta instructions */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST
- } OpCode;
-
-
- /*
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of datatypes.
- */
- typedef union node {
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
- } Node;
-
-
-
- /* Number of nodes of storage needed for each instruction: */
- static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
-
-
- /* Used while a display list is under construction: */
- static Node *CurrentListPtr; /* Head of list being compiled */
- static GLuint CurrentListNum; /* Number of the list being compiled */
- static Node *CurrentBlock; /* Pointer to current block of nodes */
- static GLuint CurrentPos; /* Index into current block of nodes */
-
-
-
-
- /**********************************************************************/
- /***** Private *****/
- /**********************************************************************/
-
-
- /*
- * Allocate space for a display list instruction.
- * Input: opcode - type of instruction
- * argcount - number of arguments following the instruction
- * Return: pointer to first node in the instruction
- */
- static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
- {
- Node *n, *newblock;
- GLuint count = InstSize[opcode];
-
- assert( count == argcount+1 );
-
- if (CurrentPos + count + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- n = CurrentBlock + CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE );
- if (!newblock) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
- return NULL;
- }
- n[1].next = (Node *) newblock;
- CurrentBlock = newblock;
- CurrentPos = 0;
- }
-
- n = CurrentBlock + CurrentPos;
- CurrentPos += count;
-
- n[0].opcode = opcode;
-
- return n;
- }
-
-
-
- /*
- * Make an empty display list. This is used by glGenLists() to
- * reserver display list IDs.
- */
- static Node *make_empty_list( void )
- {
- Node *n = (Node *) malloc( sizeof(Node) );
- n[0].opcode = OPCODE_END_OF_LIST;
- return n;
- }
-
-
-
- /*
- * Destroy all nodes in a display list.
- * Input: list - list number in [0..]
- */
- static void destroy_list( GLcontext *ctx, GLuint list )
- {
- Node *n, *block;
- GLboolean done;
-
- block = n = ctx->Shared->List[list];
-
- done = GL_FALSE;
- while (!done) {
- switch (n[0].opcode) {
- /* special cases first */
- case OPCODE_MAP1:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[6].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[10].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- free( n[5].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- gl_free_image( (struct gl_image *) n[7].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- free( n[1].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- gl_free_image( (struct gl_image *) n[8].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- gl_free_image( (struct gl_image *) n[9].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- struct gl_image *image;
- image = (struct gl_image *) n[7].data;
- gl_free_image( image );
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- struct gl_image *image;
- image = (struct gl_image *) n[9].data;
- gl_free_image( image );
- }
- break;
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- free( block );
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- free( block );
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
-
- ctx->Shared->List[list] = NULL;
- }
-
-
-
- /*
- * Translate the nth element of list from type to GLuint.
- */
- static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
- {
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLuint) *(bptr+n);
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLuint) *(ubptr+n);
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLuint) *(sptr+n);
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLuint) *(usptr+n);
- case GL_INT:
- iptr = (GLint *) list;
- return (GLuint) *(iptr+n);
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLuint) *(uiptr+n);
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLuint) *(fptr+n);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2*n;
- return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1);
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3*n;
- return (GLuint) *ubptr * 65536
- + (GLuint) *(ubptr+1) * 256
- + (GLuint) *(ubptr+2);
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4*n;
- return (GLuint) *ubptr * 16777216
- + (GLuint) *(ubptr+1) * 65536
- + (GLuint) *(ubptr+2) * 256
- + (GLuint) *(ubptr+3);
- default:
- return 0;
- }
- }
-
-
-
-
- /**********************************************************************/
- /***** Public *****/
- /**********************************************************************/
-
- void gl_init_lists( void )
- {
- static int init_flag = 0;
-
- if (init_flag==0) {
- CurrentListPtr = CurrentBlock = NULL;
- CurrentListNum = 0;
-
- InstSize[OPCODE_ACCUM] = 3;
- InstSize[OPCODE_ALPHA_FUNC] = 3;
- InstSize[OPCODE_BEGIN] = 2;
- InstSize[OPCODE_BIND_TEXTURE] = 3;
- InstSize[OPCODE_BITMAP] = 8;
- InstSize[OPCODE_BLEND_COLOR] = 5;
- InstSize[OPCODE_BLEND_EQUATION] = 2;
- InstSize[OPCODE_BLEND_FUNC] = 3;
- InstSize[OPCODE_CALL_LIST] = 2;
- InstSize[OPCODE_CALL_LIST_OFFSET] = 2;
- InstSize[OPCODE_CLEAR] = 2;
- InstSize[OPCODE_CLEAR_ACCUM] = 5;
- InstSize[OPCODE_CLEAR_COLOR] = 5;
- InstSize[OPCODE_CLEAR_DEPTH] = 2;
- InstSize[OPCODE_CLEAR_INDEX] = 2;
- InstSize[OPCODE_CLEAR_STENCIL] = 2;
- InstSize[OPCODE_CLIP_PLANE] = 6;
- InstSize[OPCODE_COLOR_4F] = 5;
- InstSize[OPCODE_COLOR_4UB] = 5;
- InstSize[OPCODE_COLOR_MASK] = 5;
- InstSize[OPCODE_COLOR_MATERIAL] = 3;
- InstSize[OPCODE_COPY_PIXELS] = 6;
- InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
- InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10;
- InstSize[OPCODE_CULL_FACE] = 2;
- InstSize[OPCODE_DEPTH_FUNC] = 2;
- InstSize[OPCODE_DEPTH_MASK] = 2;
- InstSize[OPCODE_DEPTH_RANGE] = 3;
- InstSize[OPCODE_DISABLE] = 2;
- InstSize[OPCODE_DRAW_BUFFER] = 2;
- InstSize[OPCODE_DRAW_PIXELS] = 6;
- InstSize[OPCODE_ENABLE] = 2;
- InstSize[OPCODE_EDGE_FLAG] = 2;
- InstSize[OPCODE_END] = 1;
- InstSize[OPCODE_EVALCOORD1] = 2;
- InstSize[OPCODE_EVALCOORD2] = 3;
- InstSize[OPCODE_EVALMESH1] = 4;
- InstSize[OPCODE_EVALMESH2] = 6;
- InstSize[OPCODE_EVALPOINT1] = 2;
- InstSize[OPCODE_EVALPOINT2] = 3;
- InstSize[OPCODE_FOG] = 6;
- InstSize[OPCODE_FRONT_FACE] = 2;
- InstSize[OPCODE_FRUSTUM] = 7;
- InstSize[OPCODE_HINT] = 3;
- InstSize[OPCODE_INDEX] = 2;
- InstSize[OPCODE_INDEX_MASK] = 2;
- InstSize[OPCODE_INIT_NAMES] = 1;
- InstSize[OPCODE_LIGHT] = 7;
- InstSize[OPCODE_LIGHT_MODEL] = 6;
- InstSize[OPCODE_LINE_STIPPLE] = 3;
- InstSize[OPCODE_LINE_WIDTH] = 2;
- InstSize[OPCODE_LIST_BASE] = 2;
- InstSize[OPCODE_LOAD_MATRIX] = 17;
- InstSize[OPCODE_LOAD_NAME] = 2;
- InstSize[OPCODE_LOGIC_OP] = 2;
- InstSize[OPCODE_MAP1] = 7;
- InstSize[OPCODE_MAP2] = 11;
- InstSize[OPCODE_MAPGRID1] = 4;
- InstSize[OPCODE_MAPGRID2] = 7;
- InstSize[OPCODE_MATERIAL] = 7;
- InstSize[OPCODE_MATRIX_MODE] = 2;
- InstSize[OPCODE_MULT_MATRIX] = 17;
- InstSize[OPCODE_NORMAL] = 4;
- InstSize[OPCODE_PASSTHROUGH] = 2;
- InstSize[OPCODE_PIXEL_MAP] = 4;
- InstSize[OPCODE_PIXEL_TRANSFER] = 3;
- InstSize[OPCODE_PIXEL_ZOOM] = 3;
- InstSize[OPCODE_POINTSIZE] = 2;
- InstSize[OPCODE_POLYGON_MODE] = 3;
- InstSize[OPCODE_POLYGON_STIPPLE] = 2;
- InstSize[OPCODE_POLYGON_OFFSET] = 3;
- InstSize[OPCODE_POP_ATTRIB] = 1;
- InstSize[OPCODE_POP_MATRIX] = 1;
- InstSize[OPCODE_POP_NAME] = 1;
- InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3;
- InstSize[OPCODE_PUSH_ATTRIB] = 2;
- InstSize[OPCODE_PUSH_MATRIX] = 1;
- InstSize[OPCODE_PUSH_NAME] = 2;
- InstSize[OPCODE_RASTER_POS] = 5;
- InstSize[OPCODE_READ_BUFFER] = 2;
- InstSize[OPCODE_SCALE] = 4;
- InstSize[OPCODE_SCISSOR] = 5;
- InstSize[OPCODE_STENCIL_FUNC] = 4;
- InstSize[OPCODE_STENCIL_MASK] = 2;
- InstSize[OPCODE_STENCIL_OP] = 4;
- InstSize[OPCODE_SHADE_MODEL] = 2;
- InstSize[OPCODE_TEXCOORD] = 5;
- InstSize[OPCODE_TEXENV] = 7;
- InstSize[OPCODE_TEXGEN] = 7;
- InstSize[OPCODE_TEXPARAMETER] = 7;
- InstSize[OPCODE_TEX_IMAGE1D] = 9;
- InstSize[OPCODE_TEX_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_IMAGE3D] = 11;
- InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8;
- InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12;
- InstSize[OPCODE_TRANSLATE] = 4;
- InstSize[OPCODE_VERTEX] = 5;
- InstSize[OPCODE_VIEWPORT] = 5;
- InstSize[OPCODE_WINDOW_POS] = 5;
- InstSize[OPCODE_CONTINUE] = 2;
- InstSize[OPCODE_END_OF_LIST] = 1;
- }
- init_flag = 1;
- }
-
-
-
- /*
- * Return the name of the display list currently being compiled. This
- * function is only called by glGet().
- */
- GLint gl_list_index( void )
- {
- return CurrentListNum;
- }
-
-
-
- /*
- * Display List compilation functions
- */
-
-
- void gl_save_Accum( GLcontext *ctx, GLenum op, GLfloat value )
- {
- Node *n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Accum)( ctx, op, value );
- }
- }
-
-
- void gl_save_AlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
- {
- Node *n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- EXEC(AlphaFunc)( ctx, func, ref );
- }
- }
-
-
- void gl_save_Begin( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BEGIN, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Begin)( ctx, mode );
- }
- }
-
-
- void gl_save_BindTexture( GLcontext *ctx, GLenum target, GLuint texture )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- EXEC(BindTexture)( ctx, target, texture );
- }
- }
-
-
- void gl_save_Bitmap( GLcontext *ctx,
- GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const struct gl_image *bitmap )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = (void *) bitmap;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Bitmap)( ctx, width, height,
- xorig, yorig, xmove, ymove, bitmap );
- }
- }
-
-
- void gl_save_BlendEquation( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(BlendEquation)( ctx, mode );
- }
- }
-
-
- void gl_save_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
- if (n) {
- n[1].e = sfactor;
- n[2].e = dfactor;
- }
- if (ctx->ExecuteFlag) {
- EXEC(BlendFunc)( ctx, sfactor, dfactor );
- }
- }
-
-
- void gl_save_BlendColor( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
- {
- Node *n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- EXEC(BlendColor)( ctx, red, green, blue, alpha );
- }
- }
-
-
- void gl_save_CallList( GLcontext *ctx, GLuint list )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
- if (n) {
- n[1].ui = list;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CallList)( ctx, list );
- }
- }
-
-
- void gl_save_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
- {
- GLuint i;
-
- for (i=0;i<n;i++) {
- GLuint list = translate_id( i, type, lists );
- Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
- if (n) {
- n[1].ui = list;
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(CallLists)( ctx, n, type, lists );
- }
- }
-
-
- void gl_save_Clear( GLcontext *ctx, GLbitfield mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Clear)( ctx, mask );
- }
- }
-
-
- void gl_save_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClearAccum)( ctx, red, green, blue, alpha );
- }
- }
-
-
- void gl_save_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClearColor)( ctx, red, green, blue, alpha );
- }
- }
-
-
- void gl_save_ClearDepth( GLcontext *ctx, GLclampd depth )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClearDepth)( ctx, depth );
- }
- }
-
-
- void gl_save_ClearIndex( GLcontext *ctx, GLfloat c )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClearIndex)( ctx, c );
- }
- }
-
-
- void gl_save_ClearStencil( GLcontext *ctx, GLint s )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClearStencil)( ctx, s );
- }
- }
-
-
- void gl_save_ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *equ )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
- if (n) {
- n[1].e = plane;
- n[2].f = equ[0];
- n[3].f = equ[1];
- n[4].f = equ[2];
- n[5].f = equ[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(ClipPlane)( ctx, plane, equ );
- }
- }
-
-
- void gl_save_Color4f( GLcontext *ctx, GLfloat r, GLfloat g,
- GLfloat b, GLfloat a )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COLOR_4F, 4 );
- if (n) {
- n[1].f = r;
- n[2].f = g;
- n[3].f = b;
- n[4].f = a;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Color4f)( ctx, r, g, b, a );
- }
- }
-
-
- void gl_save_Color4ub( GLcontext *ctx, GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COLOR_4UB, 4 );
- if (n) {
- n[1].ub = r;
- n[2].ub = g;
- n[3].ub = b;
- n[4].ub = a;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Color4ub)( ctx, r, g, b, a );
- }
- }
-
-
- void gl_save_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ColorMask)( ctx, red, green, blue, alpha );
- }
- }
-
-
- void gl_save_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ColorMaterial)( ctx, face, mode );
- }
- }
-
-
- void gl_save_CopyPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyPixels)( ctx, x, y, width, height, type );
- }
- }
-
-
-
- void gl_save_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLint border )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyTexImage1D)( ctx, target, level, internalformat,
- x, y, width, border );
- }
- }
-
-
- void gl_save_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyTexImage2D)( ctx, target, level, internalformat,
- x, y, width, height, border );
- }
- }
-
-
-
- void gl_save_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyTexSubImage1D)( ctx, target, level, xoffset, x, y, width );
- }
- }
-
-
- void gl_save_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyTexSubImage2D)( ctx, target, level, xoffset, yoffset,
- x, y, width, height );
- }
- }
-
-
- void gl_save_CopyTexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
- {
- Node *n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CopyTexSubImage3DEXT)( ctx, target, level, xoffset, yoffset, zoffset,
- x, y, width, height );
- }
- }
-
-
- void gl_save_CullFace( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(CullFace)( ctx, mode );
- }
- }
-
-
- void gl_save_DepthFunc( GLcontext *ctx, GLenum func )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- EXEC(DepthFunc)( ctx, func );
- }
- }
-
-
- void gl_save_DepthMask( GLcontext *ctx, GLboolean mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(DepthMask)( ctx, mask );
- }
- }
-
-
- void gl_save_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- EXEC(DepthRange)( ctx, nearval, farval );
- }
- }
-
-
- void gl_save_Disable( GLcontext *ctx, GLenum cap )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Disable)( ctx, cap );
- }
- }
-
-
- void gl_save_DrawBuffer( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(DrawBuffer)( ctx, mode );
- }
- }
-
-
- void gl_save_DrawPixels( GLcontext *ctx, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- Node *n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 );
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].e = format;
- n[4].e = type;
- n[5].data = (GLvoid *) pixels;
- }
- if (ctx->ExecuteFlag) {
- EXEC(DrawPixels)( ctx, width, height, format, type, pixels );
- }
- }
-
-
- void gl_save_EdgeFlag( GLcontext *ctx, GLboolean flag )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EDGE_FLAG, 1 );
- if (n) {
- n[1].b = flag;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EdgeFlag)( ctx, flag );
- }
- }
-
-
- void gl_save_Enable( GLcontext *ctx, GLenum cap )
- {
- Node *n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Enable)( ctx, cap );
- }
- }
-
-
- void gl_save_End( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_END, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(End)( ctx );
- }
- }
-
-
- void gl_save_EvalCoord1f( GLcontext *ctx, GLfloat u )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALCOORD1, 1 );
- if (n) {
- n[1].f = u;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalCoord1f)( ctx, u );
- }
- }
-
-
- void gl_save_EvalCoord2f( GLcontext *ctx, GLfloat u, GLfloat v )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALCOORD2, 2 );
- if (n) {
- n[1].f = u;
- n[2].f = v;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalCoord2f)( ctx, u, v );
- }
- }
-
-
- void gl_save_EvalMesh1( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2 )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalMesh1)( ctx, mode, i1, i2 );
- }
- }
-
-
- void gl_save_EvalMesh2( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalMesh2)( ctx, mode, i1, i2, j1, j2 );
- }
- }
-
-
- void gl_save_EvalPoint1( GLcontext *ctx, GLint i )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALPOINT1, 1 );
- if (n) {
- n[1].i = i;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalPoint1)( ctx, i );
- }
- }
-
-
- void gl_save_EvalPoint2( GLcontext *ctx, GLint i, GLint j )
- {
- Node *n = alloc_instruction( ctx, OPCODE_EVALPOINT2, 2 );
- if (n) {
- n[1].i = i;
- n[2].i = j;
- }
- if (ctx->ExecuteFlag) {
- EXEC(EvalPoint2)( ctx, i, j );
- }
- }
-
-
- void gl_save_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_FOG, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(Fogfv)( ctx, pname, params );
- }
- }
-
-
- void gl_save_FrontFace( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(FrontFace)( ctx, mode );
- }
- }
-
-
- void gl_save_Frustum( GLcontext *ctx, GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
- {
- Node *n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
- if (n) {
- n[1].f = left;
- n[2].f = right;
- n[3].f = bottom;
- n[4].f = top;
- n[5].f = nearval;
- n[6].f = farval;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Frustum)( ctx, left, right, bottom, top, nearval, farval );
- }
- }
-
-
- void gl_save_Hint( GLcontext *ctx, GLenum target, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_HINT, 2 );
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Hint)( ctx, target, mode );
- }
- }
-
-
- void gl_save_Indexi( GLcontext *ctx, GLint index )
- {
- Node *n = alloc_instruction( ctx, OPCODE_INDEX, 1 );
- if (n) {
- n[1].i = index;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Indexi)( ctx, index );
- }
- }
-
-
- void gl_save_Indexf( GLcontext *ctx, GLfloat index )
- {
- Node *n = alloc_instruction( ctx, OPCODE_INDEX, 1 );
- if (n) {
- n[1].i = (GLint) index;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Indexf)( ctx,index );
- }
- }
-
-
- void gl_save_IndexMask( GLcontext *ctx, GLuint mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(IndexMask)( ctx, mask );
- }
- }
-
-
- void gl_save_InitNames( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(InitNames)( ctx );
- }
- }
-
-
- void gl_save_Lightfv( GLcontext *ctx, GLenum light, GLenum pname,
- const GLfloat *params, GLint numparams )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
- if (OPCODE_LIGHT) {
- GLint i;
- n[1].e = light;
- n[2].e = pname;
- for (i=0;i<numparams;i++) {
- n[3+i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(Lightfv)( ctx, light, pname, params, numparams );
- }
- }
-
-
- void gl_save_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(LightModelfv)( ctx, pname, params );
- }
- }
-
-
- void gl_save_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- EXEC(LineStipple)( ctx, factor, pattern );
- }
- }
-
-
- void gl_save_LineWidth( GLcontext *ctx, GLfloat width )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- EXEC(LineWidth)( ctx, width );
- }
- }
-
-
- void gl_save_ListBase( GLcontext *ctx, GLuint base )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ListBase)( ctx, base );
- }
- }
-
-
- void gl_save_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(LoadMatrixf)( ctx, m );
- }
- }
-
-
- void gl_save_LoadName( GLcontext *ctx, GLuint name )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- EXEC(LoadName)( ctx, name );
- }
- }
-
-
- void gl_save_LogicOp( GLcontext *ctx, GLenum opcode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(LogicOp)( ctx, opcode );
- }
- }
-
-
- void gl_save_Map1f( GLcontext *ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
- if (n) {
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = stride;
- n[5].i = order;
- n[6].data = (void *) points;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Map1f)( ctx, target, u1, u2, stride, order, points, GL_TRUE );
- }
- }
-
-
- void gl_save_Map2f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
- if (n) {
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- n[6].i = ustride;
- n[7].i = vstride;
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) points;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Map2f)( ctx, target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points, GL_TRUE );
- }
- }
-
-
- void gl_save_MapGrid1f( GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2 )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- EXEC(MapGrid1f)( ctx, un, u1, u2 );
- }
- }
-
-
- void gl_save_MapGrid2f( GLcontext *ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- EXEC(MapGrid2f)( ctx, un, u1, u2, vn, v1, v2 );
- }
- }
-
-
- void gl_save_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MATERIAL, 6 );
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(Materialfv)( ctx, face, pname, params );
- }
- }
-
-
- void gl_save_MatrixMode( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(MatrixMode)( ctx, mode );
- }
- }
-
-
- void gl_save_MultMatrixf( GLcontext *ctx, const GLfloat *m )
- {
- Node *n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(MultMatrixf)( ctx, m );
- }
- }
-
-
- void gl_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
- {
- /* It's an error to call this function while building a display list */
- gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- }
-
-
- void gl_save_Normal3fv( GLcontext *ctx, const GLfloat norm[3] )
- {
- Node *n = alloc_instruction( ctx, OPCODE_NORMAL, 3 );
- if (n) {
- n[1].f = norm[0];
- n[2].f = norm[1];
- n[3].f = norm[2];
- }
- if (ctx->ExecuteFlag) {
- EXEC(Normal3fv)( ctx, norm );
- }
- }
-
-
- void gl_save_Normal3f( GLcontext *ctx, GLfloat nx, GLfloat ny, GLfloat nz )
- {
- Node *n = alloc_instruction( ctx, OPCODE_NORMAL, 3 );
- if (n) {
- n[1].f = nx;
- n[2].f = ny;
- n[3].f = nz;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Normal3f)( ctx, nx, ny, nz );
- }
- }
-
-
- void gl_save_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) malloc( mapsize * sizeof(GLfloat) );
- MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
- }
- if (ctx->ExecuteFlag) {
- EXEC(PixelMapfv)( ctx, map, mapsize, values );
- }
- }
-
-
- void gl_save_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PixelTransferf)( ctx, pname, param );
- }
- }
-
-
- void gl_save_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PixelZoom)( ctx, xfactor, yfactor );
- }
- }
-
-
- void gl_save_PointSize( GLcontext *ctx, GLfloat size )
- {
- Node *n = alloc_instruction( ctx, OPCODE_POINTSIZE, 1 );
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PointSize)( ctx, size );
- }
- }
-
-
- void gl_save_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PolygonMode)( ctx, face, mode );
- }
- }
-
-
- void gl_save_PolygonStipple( GLcontext *ctx, const GLubyte *mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
- if (n) {
- void *data;
- n[1].data = malloc( 32 * 4 );
- data = n[1].data; /* This needed for Acorn compiler */
- MEMCPY( data, mask, 32 * 4 );
- }
- if (ctx->ExecuteFlag) {
- EXEC(PolygonStipple)( ctx, mask );
- }
- }
-
-
- void gl_save_PolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units )
- {
- Node *n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PolygonOffset)( ctx, factor, units );
- }
- }
-
-
- void gl_save_PopAttrib( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(PopAttrib)( ctx );
- }
- }
-
-
- void gl_save_PopMatrix( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(PopMatrix)( ctx );
- }
- }
-
-
- void gl_save_PopName( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(PopName)( ctx );
- }
- }
-
-
- void gl_save_PrioritizeTextures( GLcontext *ctx,
- GLsizei num, const GLuint *textures,
- const GLclampf *priorities )
- {
- GLint i;
-
- for (i=0;i<num;i++) {
- Node *n = alloc_instruction( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(PrioritizeTextures)( ctx, num, textures, priorities );
- }
- }
-
-
- void gl_save_PushAttrib( GLcontext *ctx, GLbitfield mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PushAttrib)( ctx, mask );
- }
- }
-
-
- void gl_save_PushMatrix( GLcontext *ctx )
- {
- (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- EXEC(PushMatrix)( ctx );
- }
- }
-
-
- void gl_save_PushName( GLcontext *ctx, GLuint name )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PushName)( ctx, name );
- }
- }
-
-
- void gl_save_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- Node *n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- EXEC(RasterPos4f)( ctx, x, y, z, w );
- }
- }
-
-
- void gl_save_PassThrough( GLcontext *ctx, GLfloat token )
- {
- Node *n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- EXEC(PassThrough)( ctx, token );
- }
- }
-
-
- void gl_save_ReadBuffer( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ReadBuffer)( ctx, mode );
- }
- }
-
-
- void gl_save_Rotatef( GLcontext *ctx, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z )
- {
- GLfloat m[16];
- gl_rotation_matrix( angle, x, y, z, m );
- gl_save_MultMatrixf( ctx, m ); /* save and maybe execute */
- }
-
-
- void gl_save_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
- {
- Node *n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Scalef)( ctx, x, y, z );
- }
- }
-
-
- void gl_save_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- Node *n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Scissor)( ctx, x, y, width, height );
- }
- }
-
-
- void gl_save_ShadeModel( GLcontext *ctx, GLenum mode )
- {
- Node *n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- EXEC(ShadeModel)( ctx, mode );
- }
- }
-
-
- void gl_save_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(StencilFunc)( ctx, func, ref, mask );
- }
- }
-
-
- void gl_save_StencilMask( GLcontext *ctx, GLuint mask )
- {
- Node *n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- EXEC(StencilMask)( ctx, mask );
- }
- }
-
-
- void gl_save_StencilOp( GLcontext *ctx,
- GLenum fail, GLenum zfail, GLenum zpass )
- {
- Node *n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- EXEC(StencilOp)( ctx, fail, zfail, zpass );
- }
- }
-
-
- void gl_save_TexCoord4f( GLcontext *ctx, GLfloat s, GLfloat t,
- GLfloat r, GLfloat q )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEXCOORD, 4 );
- if (n) {
- n[1].f = s;
- n[2].f = t;
- n[3].f = r;
- n[4].f = q;
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexCoord4f)( ctx, s, t, r, q );
- }
- }
-
-
- void gl_save_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexEnvfv)( ctx, target, pname, params );
- }
- }
-
-
- void gl_save_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexGenfv)( ctx, coord, pname, params );
- }
- }
-
-
- void gl_save_TexParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *params )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexParameterfv)( ctx, target, pname, params );
- }
- }
-
-
- void gl_save_TexImage1D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = teximage;
- if (teximage) {
- /* this prevents gl_TexImage2D() from freeing the image */
- teximage->RefCount = 1;
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexImage1D)( ctx, target, level, components, width,
- border, format, type, teximage );
- }
- }
-
-
- void gl_save_TexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = teximage;
- if (teximage) {
- /* this prevents gl_TexImage2D() from freeing the image */
- teximage->RefCount = 1;
- }
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexImage2D)( ctx, target, level, components, width,
- height, border, format, type, teximage );
- }
- }
-
-
- void gl_save_TexImage3DEXT( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = teximage;
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexImage3DEXT)( ctx, target, level, components, width,
- height, depth, border, format, type, teximage );
- }
- }
-
-
- void gl_save_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- struct gl_image *image )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = image;
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexSubImage1D)( ctx, target, level, xoffset, width,
- format, type, image );
- }
- }
-
-
- void gl_save_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- struct gl_image *image )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = image;
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexSubImage2D)( ctx, target, level, xoffset, yoffset,
- width, height, format, type, image );
- }
- }
-
-
- void gl_save_TexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- struct gl_image *image )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = image;
- }
- if (ctx->ExecuteFlag) {
- EXEC(TexSubImage3DEXT)( ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, image );
- }
- }
-
-
- void gl_save_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
- {
- Node *n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Translatef)( ctx, x, y, z );
- }
- }
-
-
- void gl_save_Vertex4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- Node *n = alloc_instruction( ctx, OPCODE_VERTEX, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Vertex4f)( ctx, x, y, z, w );
- }
- }
-
-
- void gl_save_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- Node *n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- EXEC(Viewport)( ctx, x, y, width, height );
- }
- }
-
-
- void gl_save_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- Node *n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- EXEC(WindowPos4fMESA)( ctx, x, y, z, w );
- }
- }
-
-
-
- /**********************************************************************/
- /* Display list execution */
- /**********************************************************************/
-
-
- /*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * Input: list - list number in [1..]
- */
- static void execute_list( GLcontext *ctx, GLuint list )
- {
- Node *n;
- GLboolean done;
- OpCode opcode;
-
- if (!gl_IsList(ctx,list))
- return;
-
- ctx->CallDepth++;
-
- n = ctx->Shared->List[list-1];
- done = GL_FALSE;
- while (!done) {
- opcode = n[0].opcode;
-
- switch (opcode) {
- /* Frequently called functions: */
- case OPCODE_VERTEX:
- (*ctx->Exec.Vertex4f)( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_NORMAL:
- ctx->Current.Normal[0] = n[1].f;
- ctx->Current.Normal[1] = n[2].f;
- ctx->Current.Normal[2] = n[3].f;
- break;
- case OPCODE_COLOR_4UB:
- (*ctx->Exec.Color4ub)( ctx, n[1].ub, n[2].ub, n[3].ub, n[4].ub );
- break;
- case OPCODE_COLOR_4F:
- (*ctx->Exec.Color4f)( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_INDEX:
- ctx->Current.Index = n[1].ui;
- ctx->VB->MonoColor = GL_FALSE;
- break;
- case OPCODE_BEGIN:
- gl_Begin( ctx, n[1].e );
- break;
- case OPCODE_END:
- gl_End( ctx );
- break;
- case OPCODE_TEXCOORD:
- ctx->Current.TexCoord[0] = n[1].f;
- ctx->Current.TexCoord[1] = n[2].f;
- ctx->Current.TexCoord[2] = n[3].f;
- ctx->Current.TexCoord[3] = n[4].f;
- break;
-
- /* Everything Else: */
- case OPCODE_ACCUM:
- gl_Accum( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_ALPHA_FUNC:
- gl_AlphaFunc( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_BIND_TEXTURE:
- gl_BindTexture( ctx, n[1].e, n[2].ui );
- break;
- case OPCODE_BITMAP:
- gl_Bitmap( ctx, (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f,
- n[5].f, n[6].f,
- (struct gl_image *) n[7].data );
- break;
- case OPCODE_BLEND_COLOR:
- gl_BlendColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_BLEND_EQUATION:
- gl_BlendEquation( ctx, n[1].e );
- break;
- case OPCODE_BLEND_FUNC:
- gl_BlendFunc( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
- execute_list( ctx, n[1].ui );
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
- execute_list( ctx, ctx->List.ListBase + n[1].ui );
- }
- break;
- case OPCODE_CLEAR:
- gl_Clear( ctx, n[1].bf );
- break;
- case OPCODE_CLEAR_COLOR:
- gl_ClearColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_CLEAR_ACCUM:
- gl_ClearAccum( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_CLEAR_DEPTH:
- gl_ClearDepth( ctx, (GLclampd) n[1].f );
- break;
- case OPCODE_CLEAR_INDEX:
- gl_ClearIndex( ctx, n[1].ui );
- break;
- case OPCODE_CLEAR_STENCIL:
- gl_ClearStencil( ctx, n[1].i );
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLfloat equ[4];
- equ[0] = n[2].f;
- equ[1] = n[3].f;
- equ[2] = n[4].f;
- equ[3] = n[5].f;
- gl_ClipPlane( ctx, n[1].e, equ );
- }
- break;
- case OPCODE_COLOR_MASK:
- gl_ColorMask( ctx, n[1].b, n[2].b, n[3].b, n[4].b );
- break;
- case OPCODE_COLOR_MATERIAL:
- gl_ColorMaterial( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_COPY_PIXELS:
- gl_CopyPixels( ctx, n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- gl_CopyTexImage1D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i );
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- gl_CopyTexImage2D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- gl_CopyTexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- gl_CopyTexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- gl_CopyTexSubImage3DEXT( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
- break;
- case OPCODE_CULL_FACE:
- gl_CullFace( ctx, n[1].e );
- break;
- case OPCODE_DEPTH_FUNC:
- gl_DepthFunc( ctx, n[1].e );
- break;
- case OPCODE_DEPTH_MASK:
- gl_DepthMask( ctx, n[1].b );
- break;
- case OPCODE_DEPTH_RANGE:
- gl_DepthRange( ctx, (GLclampd) n[1].f, (GLclampd) n[2].f );
- break;
- case OPCODE_DISABLE:
- gl_Disable( ctx, n[1].e );
- break;
- case OPCODE_DRAW_BUFFER:
- gl_DrawBuffer( ctx, n[1].e );
- break;
- case OPCODE_DRAW_PIXELS:
- gl_DrawPixels( ctx, (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].e, n[4].e, n[5].data );
- break;
- case OPCODE_EDGE_FLAG:
- ctx->Current.EdgeFlag = n[1].b;
- break;
- case OPCODE_ENABLE:
- gl_Enable( ctx, n[1].e );
- break;
- case OPCODE_EVALCOORD1:
- gl_EvalCoord1f( ctx, n[1].f );
- break;
- case OPCODE_EVALCOORD2:
- gl_EvalCoord2f( ctx, n[1].f, n[2].f );
- break;
- case OPCODE_EVALMESH1:
- gl_EvalMesh1( ctx, n[1].e, n[2].i, n[3].i );
- break;
- case OPCODE_EVALMESH2:
- gl_EvalMesh2( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
- break;
- case OPCODE_EVALPOINT1:
- gl_EvalPoint1( ctx, n[1].i );
- break;
- case OPCODE_EVALPOINT2:
- gl_EvalPoint2( ctx, n[1].i, n[2].i );
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- gl_Fogfv( ctx, n[1].e, p );
- }
- break;
- case OPCODE_FRONT_FACE:
- gl_FrontFace( ctx, n[1].e );
- break;
- case OPCODE_HINT:
- gl_Hint( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_INDEX_MASK:
- gl_IndexMask( ctx, n[1].ui );
- break;
- case OPCODE_INIT_NAMES:
- gl_InitNames( ctx );
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- gl_Lightfv( ctx, n[1].e, n[2].e, p, 4 );
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- gl_LightModelfv( ctx, n[1].e, p );
- }
- break;
- case OPCODE_LINE_STIPPLE:
- gl_LineStipple( ctx, n[1].i, n[2].us );
- break;
- case OPCODE_LINE_WIDTH:
- gl_LineWidth( ctx, n[1].f );
- break;
- case OPCODE_LIST_BASE:
- gl_ListBase( ctx, n[1].ui );
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- gl_LoadMatrixf( ctx, &n[1].f );
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- gl_LoadMatrixf( ctx, m );
- }
- break;
- case OPCODE_LOAD_NAME:
- gl_LoadName( ctx, n[1].ui );
- break;
- case OPCODE_LOGIC_OP:
- gl_LogicOp( ctx, n[1].e );
- break;
- case OPCODE_MAP1:
- gl_Map1f( ctx, n[1].e, n[2].f, n[3].f,
- n[4].i, n[5].i, (GLfloat *) n[6].data, GL_TRUE );
- break;
- case OPCODE_MAP2:
- gl_Map2f( ctx, n[1].e,
- n[2].f, n[3].f, /* u1, u2 */
- n[6].i, n[8].i, /* ustride, uorder */
- n[4].f, n[5].f, /* v1, v2 */
- n[7].i, n[9].i, /* vstride, vorder */
- (GLfloat *) n[10].data,
- GL_TRUE);
- break;
- case OPCODE_MAPGRID1:
- gl_MapGrid1f( ctx, n[1].i, n[2].f, n[3].f );
- break;
- case OPCODE_MAPGRID2:
- gl_MapGrid2f( ctx, n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_MATERIAL:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_Materialfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_MATRIX_MODE:
- gl_MatrixMode( ctx, n[1].e );
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- gl_MultMatrixf( ctx, &n[1].f );
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- gl_MultMatrixf( ctx, m );
- }
- break;
- case OPCODE_PASSTHROUGH:
- gl_PassThrough( ctx, n[1].f );
- break;
- case OPCODE_PIXEL_MAP:
- gl_PixelMapfv( ctx, n[1].e, n[2].i, (GLfloat *) n[3].data );
- break;
- case OPCODE_PIXEL_TRANSFER:
- gl_PixelTransferf( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_PIXEL_ZOOM:
- gl_PixelZoom( ctx, n[1].f, n[2].f );
- break;
- case OPCODE_POINTSIZE:
- gl_PointSize( ctx, n[1].f );
- break;
- case OPCODE_POLYGON_MODE:
- gl_PolygonMode( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_POLYGON_STIPPLE:
- gl_PolygonStipple( ctx, (GLubyte *) n[1].data );
- break;
- case OPCODE_POLYGON_OFFSET:
- gl_PolygonOffset( ctx, n[1].f, n[2].f );
- break;
- case OPCODE_POP_ATTRIB:
- gl_PopAttrib( ctx );
- break;
- case OPCODE_POP_MATRIX:
- gl_PopMatrix( ctx );
- break;
- case OPCODE_POP_NAME:
- gl_PopName( ctx );
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- gl_PrioritizeTextures( ctx, 1, &n[1].ui, &n[2].f );
- break;
- case OPCODE_PUSH_ATTRIB:
- gl_PushAttrib( ctx, n[1].bf );
- break;
- case OPCODE_PUSH_MATRIX:
- gl_PushMatrix( ctx );
- break;
- case OPCODE_PUSH_NAME:
- gl_PushName( ctx, n[1].ui );
- break;
- case OPCODE_RASTER_POS:
- gl_RasterPos4f( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_READ_BUFFER:
- gl_ReadBuffer( ctx, n[1].e );
- break;
- case OPCODE_SCALE:
- gl_Scalef( ctx, n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_SCISSOR:
- gl_Scissor( ctx, n[1].i, n[2].i, n[3].i, n[4].i );
- break;
- case OPCODE_SHADE_MODEL:
- gl_ShadeModel( ctx, n[1].e );
- break;
- case OPCODE_STENCIL_FUNC:
- gl_StencilFunc( ctx, n[1].e, n[2].i, n[3].ui );
- break;
- case OPCODE_STENCIL_MASK:
- gl_StencilMask( ctx, n[1].ui );
- break;
- case OPCODE_STENCIL_OP:
- gl_StencilOp( ctx, n[1].e, n[2].e, n[3].e );
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexEnvfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexGenfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexParameterfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- gl_TexImage1D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data );
- break;
- case OPCODE_TEX_IMAGE2D:
- gl_TexImage2D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data );
- break;
- case OPCODE_TEX_IMAGE3D:
- gl_TexImage3DEXT( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data );
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- gl_TexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].e, (struct gl_image *) n[7].data );
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- gl_TexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e,
- (struct gl_image *) n[9].data );
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- gl_TexSubImage3DEXT( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i,
- n[6].i, n[7].i, n[8].i, n[9].e, n[10].e,
- (struct gl_image *) n[11].data );
- break;
- case OPCODE_TRANSLATE:
- gl_Translatef( ctx, n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_VIEWPORT:
- gl_Viewport( ctx,
- n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i );
- break;
- case OPCODE_WINDOW_POS:
- gl_WindowPos4fMESA( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
- gl_problem( ctx, msg );
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
-
- }
- ctx->CallDepth--;
- }
-
-
-
- /**********************************************************************/
- /* GL functions */
- /**********************************************************************/
-
-
-
- /*
- * Test if a display list number is valid.
- */
- GLboolean gl_IsList( GLcontext *ctx, GLuint list )
- {
- if (list>0 && list<=MAX_DISPLAYLISTS && ctx->Shared->List[list-1]) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- }
-
-
-
- /*
- * Delete a sequence of consecutive display lists.
- */
- void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDeleteLists" );
- return;
- }
- if (range<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
- return;
- }
- for (i=list;i<list+range;i++) {
- if (i<=MAX_DISPLAYLISTS && ctx->Shared->List[i-1]) {
- destroy_list( ctx, i-1 );
- ctx->Shared->List[i-1] = NULL;
- }
- }
- }
-
-
-
- /*
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
- GLuint gl_GenLists( GLcontext *ctx, GLsizei range )
- {
- GLuint i, freecount;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGenLists" );
- return 0;
- }
- if (range<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glGenLists" );
- return 0;
- }
- if (range==0) {
- return 0;
- }
-
- i = 0;
- freecount = 0;
- for (i=0; i<MAX_DISPLAYLISTS; i++ ) {
- if (ctx->Shared->List[i]==NULL) {
- freecount++;
- if (freecount==range) {
- /* We found 'range' consecutive free lists. */
- /* Now reserve the IDs with empty display lists. */
- GLuint k;
- GLuint n = i-range+2;
- for (k=n;k<n+range;k++) {
- ctx->Shared->List[k-1] = make_empty_list();
- }
- return n;
- }
- }
- else {
- freecount = 0;
- }
- }
- return 0;
- }
-
-
-
- /*
- * Begin a new display list.
- */
- void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- return;
- }
- if (list==0 || list>MAX_DISPLAYLISTS) {
- gl_error( ctx, GL_INVALID_VALUE, "glNewList" );
- return;
- }
- if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) {
- gl_error( ctx, GL_INVALID_ENUM, "glNewList" );
- return;
- }
- if (CurrentListPtr) {
- /* already compiling a display list */
- gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- return;
- }
-
- /* Allocate new display list */
- CurrentListNum = list;
- CurrentListPtr = CurrentBlock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE );
- CurrentPos = 0;
-
- ctx->CompileFlag = GL_TRUE;
- if (mode==GL_COMPILE) {
- ctx->ExecuteFlag = GL_FALSE;
- }
- else {
- /* Compile and execute */
- ctx->ExecuteFlag = GL_TRUE;
- }
-
- ctx->API = ctx->Save; /* Switch the API function pointers */
- }
-
-
-
- /*
- * End definition of current display list.
- */
- void gl_EndList( GLcontext *ctx )
- {
- Node *n;
-
- /* Check that a list is under construction */
- if (!CurrentListPtr) {
- gl_error( ctx, GL_INVALID_OPERATION, "glEndList" );
- return;
- }
-
- n = alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 );
-
- /* Install the list */
- if (ctx->Shared->List[CurrentListNum-1]) {
- destroy_list( ctx, CurrentListNum-1 );
- }
- ctx->Shared->List[CurrentListNum-1] = CurrentListPtr;
-
- CurrentListNum = 0;
- CurrentListPtr = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
-
- ctx->API = ctx->Exec; /* Switch the API function pointers */
- }
-
-
-
- void gl_CallList( GLcontext *ctx, GLuint list )
- {
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
- /* execute the display list, and restore the CompileFlag. */
- GLboolean save_compile_flag;
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
- execute_list( ctx, list );
- ctx->CompileFlag = save_compile_flag;
- }
-
-
-
- /*
- * Execute glCallLists: call multiple display lists.
- */
- void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
- {
- GLuint i, list;
- GLboolean save_compile_flag;
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- for (i=0;i<n;i++) {
- list = translate_id( i, type, lists );
- execute_list( ctx, ctx->List.ListBase + list );
- }
-
- ctx->CompileFlag = save_compile_flag;
- }
-
-
-
- /*
- * Set the offset added to list numbers in glCallLists.
- */
- void gl_ListBase( GLcontext *ctx, GLuint base )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glListBase" );
- return;
- }
- ctx->List.ListBase = base;
- }
-
-
-
-
- /***
- *** Debugging code
- ***/
-
- static char tmp[1000];
-
- static char *enum_string( GLenum k )
- {
- /* TODO: Add many more constant/string entries */
- switch (k) {
- case GL_POINTS: return "GL_POINTS";
- case GL_LINES: return "GL_LINES";
- case GL_LINE_STRIP: return "GL_LINE_STRIP";
- case GL_LINE_LOOP: return "GL_LINE_LOOP";
- case GL_TRIANGLES: return "GL_TRIANGLES";
- case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
- case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
- case GL_QUADS: return "GL_QUADS";
- case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
- case GL_POLYGON: return "GL_POLYGON";
- case GL_FRONT: return "GL_FRONT";
- case GL_BACK: return "GL_BACK";
- case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
- case GL_AMBIENT: return "GL_AMBIENT";
- case GL_DIFFUSE: return "GL_DIFFUSE";
- case GL_SPECULAR: return "GL_SPECULAR";
- case GL_SHININESS: return "GL_SHININESS";
- default:
- sprintf(tmp,"%X", k);
- return tmp;
- }
- }
-
-
- /*
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
- static void print_list( GLcontext *ctx, FILE *f, GLuint list )
- {
- Node *n;
- GLboolean done;
- OpCode opcode;
-
- if (!glIsList(list)) {
- fprintf(f,"%d is not a display list ID\n",list);
- return;
- }
-
- n = ctx->Shared->List[list-1];
-
- fprintf( f, "START-LIST %d, address %p\n", list, (void*)n );
-
- done = GL_FALSE;
- while (!done) {
- opcode = n[0].opcode;
-
- switch (opcode) {
- case OPCODE_ACCUM:
- fprintf(f,"accum %d %g\n", n[1].e, n[2].f );
- break;
- case OPCODE_BEGIN:
- fprintf(f,"Begin %s\n", enum_string(n[1].e) );
- break;
- case OPCODE_BITMAP:
- fprintf(f,"Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
- break;
- case OPCODE_CALL_LIST:
- fprintf(f,"CallList %d\n", n[1].ui );
- break;
- case OPCODE_CALL_LIST_OFFSET:
- fprintf(f,"CallList %d + offset %d = %d\n", n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
- break;
- case OPCODE_COLOR_4F:
- fprintf(f,"Color4f %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_COLOR_4UB:
- fprintf(f,"Color4ub %d %d %d %d\n", n[1].ub, n[2].ub,
- n[3].ub, n[4].ub );
- break;
- case OPCODE_DISABLE:
- fprintf(f,"Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- fprintf(f,"Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_END:
- fprintf(f,"End\n");
- break;
- case OPCODE_INDEX:
- fprintf(f,"Index %d\n", n[1].ui );
- break;
- case OPCODE_LINE_STIPPLE:
- fprintf(f,"LineStipple %d %x\n", n[1].i, (int) n[2].us );
- break;
- case OPCODE_LOAD_MATRIX:
- fprintf(f,"LoadMatrix (or LoadIdentity)\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MATERIAL:
- fprintf(f,"Material %s %s %g %g %g %g\n", enum_string(n[1].e),
- enum_string(n[2].e), n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_MULT_MATRIX:
- fprintf(f,"MultMatrix (or Rotate)\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_NORMAL:
- fprintf(f,"Normal %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_POP_ATTRIB:
- fprintf(f,"PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- fprintf(f,"PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- fprintf(f,"PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- fprintf(f,"PushAttrib %x\n", n[1].bf );
- break;
- case OPCODE_PUSH_MATRIX:
- fprintf(f,"PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- fprintf(f,"PushName %d\n", n[1].ui );
- break;
- case OPCODE_RASTER_POS:
- fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f);
- break;
- case OPCODE_SCALE:
- fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_TEXCOORD:
- fprintf(f,"Texcoord %g %g %g %g\n", n[1].f, n[2].f, n[3].f,n[4].f);
- break;
- case OPCODE_TRANSLATE:
- fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_VERTEX:
- fprintf(f,"Vertex %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f );
- break;
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_CONTINUE:
- fprintf(f,"DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- fprintf(f,"END-LIST %d\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- fprintf(f,"ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void*) n);
- return;
- }
- else {
- fprintf(f,"command %d, %d operands\n",opcode,InstSize[opcode]);
- }
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
-
- }
- }
-
-
-
- /*
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
- void mesa_print_display_list( GLuint list )
- {
- GLcontext *ctx;
- #ifdef MULTI_THREADING
- ctx = gl_get_thread_context();
- #else
- ctx = CC;
- #endif
- print_list( ctx, stdout, list );
- }
-